Darts Checkout Table: All Finishing Routes from 170 to 2
Complete darts checkout table for double-out play. All possible finishing routes for remaining scores from 170 to 2. Scores 169, 168, 166, 165, 163, 162 and 159 cannot be finished in a single turn of three darts.
ScoreApp automatically shows checkout suggestions in the app when your remaining score is 170 or lower. Use this table as reference for training or offline play.
Scores that cannot be finished
169, 168, 166, 165, 163, 162, 159 — impossible in one turn of 3 darts.
| Remaining | Checkout |
|---|---|
| 170 | T20 T20 Bull |
| 167 | T20 T19 Bull |
| 164 | T20 T18 Bull / T19 T19 Bull |
| 161 | T20 T17 Bull |
| 160 | T20 T20 D20 |
| 158 | T20 T20 D19 |
| 157 | T20 T19 D20 |
| 156 | T20 T20 D18 |
| 155 | T20 T19 D19 |
| 154 | T20 T18 D20 |
| 153 | T20 T19 D18 |
| 152 | T20 T20 D16 |
| 151 | T20 T17 D20 |
| 150 | T20 T18 D18 |
| 149 | T20 T19 D16 |
| 148 | T20 T16 D20 |
| 147 | T20 T17 D18 |
| 146 | T20 T18 D16 |
| 145 | T20 T15 D20 |
| 144 | T20 T20 D12 |
| 143 | T20 T17 D16 |
| 142 | T20 T14 D20 |
| 141 | T20 T19 D12 |
| 140 | T20 T16 D16 |
| 139 | T20 T13 D20 |
| 138 | T20 T18 D12 |
| 137 | T20 T15 D16 |
| 136 | T20 T20 D8 |
| 135 | T20 T17 D12 |
| 134 | T20 T14 D16 |
| 133 | T20 T19 D8 |
| 132 | T20 T16 D12 |
| 131 | T20 T13 D16 |
| 130 | T20 T18 D8 |
| 129 | T19 T16 D12 |
| 128 | T18 T14 D16 |
| 127 | T20 T17 D8 |
| 126 | T19 T19 D6 |
| 125 | T20 T15 D10 |
| 124 | T20 T16 D8 |
| 123 | T19 T16 D9 |
| 122 | T18 T18 D7 |
| 121 | T20 T11 D14 |
| 120 | T20 20 D20 |
| 119 | T19 T12 D13 |
| 118 | T20 18 D20 |
| 117 | T20 17 D20 |
| 116 | T20 16 D20 |
| 115 | T20 15 D20 |
| 114 | T20 14 D20 |
| 113 | T20 13 D20 |
| 112 | T20 12 D20 |
| 111 | T20 11 D20 |
| 110 | T20 10 D20 / T19 13 D20 |
| 109 | T20 9 D20 |
| 108 | T20 8 D20 |
| 107 | T20 7 D20 |
| 106 | T20 6 D20 |
| 105 | T20 5 D20 |
| 104 | T20 4 D20 |
| 103 | T20 3 D20 |
| 102 | T20 2 D20 |
| 101 | T20 1 D20 |
| 99 | T19 10 D16 |
T = Triple, D = Double, Bull = Bullseye (50). All routes are for double-out play.
How to read checkout notation
Each checkout route consists of two or three segments separated by spaces. The prefix indicates the ring section: T stands for Triple, D stands for Double. No prefix means the single number or bullseye. Bull in these routes means the Bullseye worth 50 points.
The table always shows the most efficient route: as few darts as possible, finishing on a double or the bullseye. Multiple valid routes often exist; the table shows the most common one.
Strategic tips for checkouts
The best darts players don't just memorise the table — they understand the strategy behind it. Here are the most valuable insights:
Master D16, D8 and D4
Double 16 is the most popular finishing double because a bust on T16 or T8 still leaves you on an even number. You can keep halving down to D8 and D4 without reaching an awkward position.
Avoid odd remainders
If your remaining score is odd, you must first hit an odd number to reach an even remaining. Always plan your third dart on a double — use your first dart deliberately to make the remaining score even.
Use 'tops' (D20) under pressure
Many players choose D20 in high-pressure moments. Double 20 sits at the top of the board and is easy to locate under stress. A bust on T20 or T10 gives you a clean restart.
Know the 170, 167 and 164 checkouts
These are the highest possible checkouts. They are rare in casual play but give a huge psychological advantage when you know them. T20 T20 Bull (170) is the holy grail of darts.
Common checkout mistakes
Even experienced players repeatedly make the same mistakes. Avoid these and you will win more often:
Busting on a safe score
If your remaining score is 32 and you aim for D16 but accidentally hit T16 (48 points), you have busted — 48 exceeds your remaining 32. Any score that exceeds your remaining total, or leaves you on exactly 1, is a bust; those darts do not count and your score stays unchanged.
Ignoring an odd remaining score
Players aim at the double before making their remaining score even. If you have 27 left, first hit a 3 or a 1 — then go for D12 or D13.
Not knowing checkouts below 40
Checkouts of 40 and below are always 1- or 2-dart finishes. They are easy to learn: D20 (40), D19 (38), D18 (36) and so on. Players who know them close out games faster.
Forgetting 1-dart checkouts exist
D20 (40), D10 (20), D5 (10) are single doubles thrown in one dart. Many players plan a 3-dart route when a simple double is all that is needed.
Frequently asked questions
What is the highest possible checkout in darts?
170 is the highest possible checkout in double-out darts. The route is T20 T20 Bull (60 + 60 + 50). It requires three perfect darts and is the holy grail of the game.
Which scores are impossible to finish?
169, 168, 166, 165, 163, 162 and 159 are impossible to finish in one turn of three darts. All other scores from 2 to 170 can be finished.
Do you always have to finish on a double?
In standard double-out rules (301 and 501) yes — your last dart must land on a double or the bullseye (50). A single or triple as your final dart is a bust.
What is a bust in darts?
A bust means your score equals or exceeds your remaining total, or leaves you on exactly 1. After a bust the darts thrown in that turn do not count and your score stays unchanged.
How do I use the table to improve faster?
Start with the most common finishing doubles: D16 (32), D20 (40), D8 (16) and D4 (8). Then learn the standard 3-dart routes for popular scores like 81, 100, 121 and 141. Use the app to track your checkout percentage over time.