Checkout Table

Darts Checkout Table: All Finishing Routes from 170 to 2

Complete darts checkout table for double-out play. All possible finishing routes for remaining scores from 170 to 2. Scores 169, 168, 166, 165, 163, 162 and 159 cannot be finished in a single turn of three darts.

ScoreApp automatically shows checkout suggestions in the app when your remaining score is 170 or lower. Use this table as reference for training or offline play.

Scores that cannot be finished

169, 168, 166, 165, 163, 162, 159 — impossible in one turn of 3 darts.

3-dart Checkout
RemainingCheckout
170T20 T20 Bull
167T20 T19 Bull
164T20 T18 Bull / T19 T19 Bull
161T20 T17 Bull
160T20 T20 D20
158T20 T20 D19
157T20 T19 D20
156T20 T20 D18
155T20 T19 D19
154T20 T18 D20
153T20 T19 D18
152T20 T20 D16
151T20 T17 D20
150T20 T18 D18
149T20 T19 D16
148T20 T16 D20
147T20 T17 D18
146T20 T18 D16
145T20 T15 D20
144T20 T20 D12
143T20 T17 D16
142T20 T14 D20
141T20 T19 D12
140T20 T16 D16
139T20 T13 D20
138T20 T18 D12
137T20 T15 D16
136T20 T20 D8
135T20 T17 D12
134T20 T14 D16
133T20 T19 D8
132T20 T16 D12
131T20 T13 D16
130T20 T18 D8
129T19 T16 D12
128T18 T14 D16
127T20 T17 D8
126T19 T19 D6
125T20 T15 D10
124T20 T16 D8
123T19 T16 D9
122T18 T18 D7
121T20 T11 D14
120T20 20 D20
119T19 T12 D13
118T20 18 D20
117T20 17 D20
116T20 16 D20
115T20 15 D20
114T20 14 D20
113T20 13 D20
112T20 12 D20
111T20 11 D20
110T20 10 D20 / T19 13 D20
109T20 9 D20
108T20 8 D20
107T20 7 D20
106T20 6 D20
105T20 5 D20
104T20 4 D20
103T20 3 D20
102T20 2 D20
101T20 1 D20
99T19 10 D16

T = Triple, D = Double, Bull = Bullseye (50). All routes are for double-out play.

How to read checkout notation

Each checkout route consists of two or three segments separated by spaces. The prefix indicates the ring section: T stands for Triple, D stands for Double. No prefix means the single number or bullseye. Bull in these routes means the Bullseye worth 50 points.

T20Triple 20 = 60 points
D20Double 20 = 40 points (checkout)
BullBullseye = 50 points (checkout)
T20 T20 Bull170 checkout: 60 + 60 + 50
T20 T19 D12161 checkout: 60 + 57 + 24

The table always shows the most efficient route: as few darts as possible, finishing on a double or the bullseye. Multiple valid routes often exist; the table shows the most common one.

Strategic tips for checkouts

The best darts players don't just memorise the table — they understand the strategy behind it. Here are the most valuable insights:

  • Master D16, D8 and D4

    Double 16 is the most popular finishing double because a bust on T16 or T8 still leaves you on an even number. You can keep halving down to D8 and D4 without reaching an awkward position.

  • Avoid odd remainders

    If your remaining score is odd, you must first hit an odd number to reach an even remaining. Always plan your third dart on a double — use your first dart deliberately to make the remaining score even.

  • Use 'tops' (D20) under pressure

    Many players choose D20 in high-pressure moments. Double 20 sits at the top of the board and is easy to locate under stress. A bust on T20 or T10 gives you a clean restart.

  • Know the 170, 167 and 164 checkouts

    These are the highest possible checkouts. They are rare in casual play but give a huge psychological advantage when you know them. T20 T20 Bull (170) is the holy grail of darts.

Common checkout mistakes

Even experienced players repeatedly make the same mistakes. Avoid these and you will win more often:

  • Busting on a safe score

    If your remaining score is 32 and you aim for D16 but accidentally hit T16 (48 points), you have busted — 48 exceeds your remaining 32. Any score that exceeds your remaining total, or leaves you on exactly 1, is a bust; those darts do not count and your score stays unchanged.

  • Ignoring an odd remaining score

    Players aim at the double before making their remaining score even. If you have 27 left, first hit a 3 or a 1 — then go for D12 or D13.

  • Not knowing checkouts below 40

    Checkouts of 40 and below are always 1- or 2-dart finishes. They are easy to learn: D20 (40), D19 (38), D18 (36) and so on. Players who know them close out games faster.

  • Forgetting 1-dart checkouts exist

    D20 (40), D10 (20), D5 (10) are single doubles thrown in one dart. Many players plan a 3-dart route when a simple double is all that is needed.

Frequently asked questions

What is the highest possible checkout in darts?

170 is the highest possible checkout in double-out darts. The route is T20 T20 Bull (60 + 60 + 50). It requires three perfect darts and is the holy grail of the game.

Which scores are impossible to finish?

169, 168, 166, 165, 163, 162 and 159 are impossible to finish in one turn of three darts. All other scores from 2 to 170 can be finished.

Do you always have to finish on a double?

In standard double-out rules (301 and 501) yes — your last dart must land on a double or the bullseye (50). A single or triple as your final dart is a bust.

What is a bust in darts?

A bust means your score equals or exceeds your remaining total, or leaves you on exactly 1. After a bust the darts thrown in that turn do not count and your score stays unchanged.

How do I use the table to improve faster?

Start with the most common finishing doubles: D16 (32), D20 (40), D8 (16) and D4 (8). Then learn the standard 3-dart routes for popular scores like 81, 100, 121 and 141. Use the app to track your checkout percentage over time.